• .you let me violate you
  • .and yet he smiles
  • .ribcage
  • .skull'n'wings
  • moonrising
  • Maia
  • prwtdu950
  • hellyoung
  • spidey

Latest

.brain damage

Too much time, too much thinking, too little drawing. Let’s start fixing things with the last one, even if the rest is more lost than ever.
Not much here, quite a few minutes, ink, red watercolour, one more Loki. That’s the way it goes.

.you let me violate you

That it. Stay on the loop when I draw all that I should be doing instead of thinking.

.and yet he smiles

Oh hi! Just a quick update to let you know that I’ve finally opened The Young Jedi, new home of my digital illustrations.
I’ll drop the sketch of the first post here, go check the final work over another galaxy!

.ribcage/not a triumph

There’s no Triumph.
I’m making a note here: huge distress.
It’s hard to overstate my abjection.
There’s no defiance:
You do what you do because you can.
For the good of all of us
except the ones who are left.
But there’s no sense crying over every mistake.
You just keep on trying ’til you leave all the ache.
And our lives will go on, even if the did is done,
maybe some love is still alive.
I’m not even angry.
I’m being so sincere right now,
even though you broke my heart
and leaved me.
And rolled the dices
in a way i couldn’t design.
As you leaved it hurt because I was so happy with you!

Go ahead and leave me.
I think I prefer [NOT] to stay behind.
Maybe you’ll find someone else to love you.

Anyway, this ache ‘ill fade.
It’s so vicious and frosty…
Look at me still talking when there’s stuff to do
When I look out there i can’t see anything but you.
I’ve a life to run,
there’re much stuff to be done…
I’ll hope that love is still alive.
And believe me, I’m still alive.
I’m doing stuff and I’m still alive.
I’m not sarcastic, I’m still alive.
While you’re going I’ll be still alive.
And when you’re fine I’ll be still alive.

Still alive.

 

Still alive.

.back to the real world

Once upon a time, back to the time I’d just moved back to my parents’ house for some time and created this weblog, the contents of this realm used to be almost exclusively craft in the real world, the place of flesh and bones, of paper and ink. Time went by and somewhere in the year of 2009, after a considerable hiatus, the entries switched in a large majority to virtual works. Well, I myself believe it’s time to get back to the good ol’ days.

Not that I’m saying traditional media is intrinsically superior to digital, away with that! Almost all my work, real work like my college graduation project and the assets for Aduge‘s games, is done digitally (except that whole mess of sketches). But the passion that I have for the natural media is such that today I’ve decided to hereby declare the Watchtower a haven for my traditional work, so both I’d have a place to collect my draughtsmanship and a motivation to do more of this exquisite craft.

By the by, more Do and less Talk: this is the latest ink drawing I’ve finished, a tattoo idea for a very esteemed friend. It’s a human skull argent supported by two raven wings proper. The skull was done with micron pens of assorted mesures and the wings with brushes. Main references were the works of Yoji Shinkawa, best know by his excellent work as concept artist for Kojima Productions, and the also brazilian illustrator Kako (not incidentally  both have great influence in all of my recent works).

This drawing was later reinterpreted by a tattooist here in Curitiba and since last week inhabits Marco’s left shoulder, the skull the size of a tangerine.

Should to post again soon, prolly with some drawing of the past 2 years that I didn’t manage to post yet. In the mean time expect me to do some new ones too, at least so I hope.

.time lapse of a bird’s eye view

Time is a terrible creature, doesn’t matter how much you wanna trap it inside a cage, it has it’s own ways of slipping through your talons.

.the path of good

Hello again dear world. These are the last days of something I’ve being working for a full year and a half. It’s my graduation project in Graphic Design that I’ve done alongside my beloved friend Ingrid Skåre and in collaboration with our dear friends Bruno Bulhões and Thiago Beto Alves. It’s a little-ambitious-metroidvanian-experimental-expressive game. And it’s named The Path of Good. We’ll be presenting the project in the evenings of November’s 11th and 12th at the Design Department f UFPR. Hope to see some of you there. For now, a little preview, our protagonist(s):

.the watchtower

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