Posts tagged “aduge

.back to the real world

Once upon a time, back to the time I’d just moved back to my parents’ house for some time and created this weblog, the contents of this realm used to be almost exclusively craft in the real world, the place of flesh and bones, of paper and ink. Time went by and somewhere in the year of 2009, after a considerable hiatus, the entries switched in a large majority to virtual works. Well, I myself believe it’s time to get back to the good ol’ days.

Not that I’m saying traditional media is intrinsically superior to digital, away with that! Almost all my work, real work like my college graduation project and the assets for Aduge‘s games, is done digitally (except that whole mess of sketches). But the passion that I have for the natural media is such that today I’ve decided to hereby declare the Watchtower a haven for my traditional work, so both I’d have a place to collect my draughtsmanship and a motivation to do more of this exquisite craft.

By the by, more Do and less Talk: this is the latest ink drawing I’ve finished, a tattoo idea for a very esteemed friend. It’s a human skull argent supported by two raven wings proper. The skull was done with micron pens of assorted mesures and the wings with brushes. Main references were the works of Yoji Shinkawa, best know by his excellent work as concept artist for Kojima Productions, and the also brazilian illustrator Kako (not incidentally  both have great influence in all of my recent works).

This drawing was later reinterpreted by a tattooist here in Curitiba and since last week inhabits Marco’s left shoulder, the skull the size of a tangerine.

Should to post again soon, prolly with some drawing of the past 2 years that I didn’t manage to post yet. In the mean time expect me to do some new ones too, at least so I hope.


.the path of good

Hello again dear world. These are the last days of something I’ve being working for a full year and a half. It’s my graduation project in Graphic Design that I’ve done alongside my beloved friend Ingrid Skåre and in collaboration with our dear friends Bruno Bulhões and Thiago Beto Alves. It’s a little-ambitious-metroidvanian-experimental-expressive game. And it’s named The Path of Good. We’ll be presenting the project in the evenings of November’s 11th and 12th at the Design Department f UFPR. Hope to see some of you there. For now, a little preview, our protagonist(s):

.here is to aduge

Oh hi! I’ve told thou ’bout my little enterprise havn’t I? Our little aduge. We’re working hard in it, and more then ever with high hopes. Next wednesday the folks back in Curitiba will have a lil’ chat with Mr Chris Norden from SCEA, quite unnespected, quite remarkable. I’m back here in WY and waiting for some news. Pray they’ll be good. Thom ensures that everything is gonna be allright and that I should get back to work. And so I do. Tonight I’ll start a Mad Hatter. Whait and see.

Here are the last three inked ones I’ve done, all of them in a4s.


This last one is shurelly a cyberpunk, and in my last post I’ve referred to Gibson’s Neuromancer… Yeah, I’m reading it, and it’s friggin amazing! But this skinny guy up here is older then my reading. It’s quite an improvisation, since I don’t had such a big ciberpunk-visual-library inside my head, yet. But while reading Neuromancer the images just came, I can see every little detail of that universe, and it’s helping a lot to build a cyberpunk imaginarium that soon I’ll have to use. The charecters of the book are so very graphic, so visual in their concepts, that I’ve already started to draw two of them. One is, obviously, Molly with her quicksilver eyes and tight black suits. The other is Lupus Yonderboy, the Panther Modern. I’ll finish both this week, in the same style of those 3 here, maybe with some color in Lupus’ hair. Cathy loves his pink hair.

.this is

Day 2, post 2, very unlikely¹! Cathy must be proud.

One thing I’ve forgotten to tell ye all yesterday was that I, in the most remarkable company of 7 friends in the City of Curitiba and Otherplaces, run an Independent Game Developer, which is unofficially named Avant-Garde Designers from the Uirapuru Enterprises, that officially reads: aduge. We just opened our blog and have two projects on the go. One of them is about a character called Bichinho. And to present him to ye here is a free-adaptation of other people’s works (i.e. Frank Miller’s,  Ken Sugimori’s and Bruno Bulhões’, one of those 7 friends²) I’ve made today³:


One thing ye can know quite easily about the Bichinho, even if thou art not almighty Sherlock, is that he’s not Pikachu.



¹ As ye may come to discover by yourselves in a near future, I’m not exactly a frequent writer.
I mean this, this and Bruno as the original creator of the Bichinho.
³ This card is 16,5x8cm Italian 200g/m² Cotton Paper. I’ve used Indian Ink pens (to your acknowledge: 0.05, 0.4 and Brush points) and Pentel Water Colors.